The flow
- Luke goes first. He'll work through some cards on the big screen, talking out loud. Everyone watches and chips in with ideas.
- Then each of you grabs your own laptop. Type your name. Think about which game you want to design.
- Tap Draw card. Read the question. Use the little hint underneath if you're stuck for ideas. Type your answer. Hit Save & next card.
- Stop whenever you've got enough — five or six cards is plenty.
- When time's up, tap Review answers. We'll go round the room — each person shows their summary, and the others get to challenge them: "What about…?" "Have you thought about…?" Edit your answers live as you go.
The four phases
The cards come in a deliberate order — first imagining, then defining, then narrowing, then poking holes. Within each phase the order is random, but you'll always finish one phase before moving to the next.
- BLUE SKY — opens your imagination. What's possible? What's weird? What's exciting?
- DEFINITION — pins down what your game actually is. What can the player do? How do they lose?
- CONSTRAINT — narrows you to the smallest version you can actually build.
- STRESS TEST — finds the holes. What breaks? What hasn't been thought through?
If you get stuck
- It's OK to say "I don't know yet." Type that and move on.
- The little hint on each card is a starter — but your answer doesn't have to be one of those.
- You can switch between Drawing and Review at any time.